-40%
Antidote (2013) 2-7 Players 20-30 Min (LN)
$ 9.97
- Description
- Size Guide
Description
Antidote (2013) 2-7 Players 20-30 Min (LN)Antidote (2013) 2-7 Players 20-30 Min (LN)
Antidote (2013) 2-7 Players 20-30 Min (LN)
In Antidote, you are a laboratory scientist working for a giant chemical research conglomerate. When a deadly toxin suddenly infects you and everyone in your lab, you must work quickly to share your research and discover the Antidote before it’s too late.
In the game, players take turns deciding what action all other players take: either discard from their hand or trade research with other players. Eventually all your cards will run-out and you will be left with just one that you must “drink” and hope it’s the Antidote. If this card is the true Antidote, you’re cured and live to play again! If not… you die, but you can always try again!
Antidote has 6 core elements:
Deduction: Players “live” or “die” by deducing the one card type that has been removed from the game (similar to Clue).
Semi-Cooperative Gameplay: You live or die alone, but it may be impossible to deduce the Antidote without working with the other players.
Simultaneous action selection: Every turn involves every player. Whether it is making trades for valuable information or simultaneously declassifying your research, all players are constantly engaged. This makes the game experience more fulfilling and eliminates long-periods of “down-time” between turns.
Player-controlled game length: Players have sole control over the pace of the game. If you think you know the answer you can speed the game towards its conclusion. If not…well, don’t hold your breath! No one is going to wait for you to figure it out! This element adds a feeling of tension and excitement.
Multiple levels of player interaction: Even a “wink” or a “nod” can have meaning in this game if you are trying to learn or pass information between players. At the same time, a blatant statement such as “Blue formulas are toxic” may have no meaning at all, but everyone will judge you by your actions (everyone can see the cards you choose to discard).
Surprise ending: It is unlikely that anyone can know with 100% certainty what the Antidote is by the end of the game. This means the revealing of the Antidote is often a surprise.
Share this:
Tweet
Customize buttons
Shipping
All items will be shipped within 2 days. All trading cards will be shipped in either semi-ridged /top loader and will be sleeved. Cards over 20.00 will be shipped using first class with tracking. Cards under 20.00 you will have a choice Frist Class without tracking or envelop shipping. There is no tracking number on envelop shipping so please be aware when selecting this shipping option. Will combine orders to save on shipping. Orders over 3oz will be shipped first class. Free shipping when the total order is over 35.00 for sleeves and cards. Board games will ship free once the total order reaches 100.00 If you have any special requests or questions, please reach out and will be happy to assistant.
Board Game Condition Guide
New (N)
:
A brand new unused, unopened, and undamaged game in perfect condition. The original packaging and all materials are in brand new condition.
Like New (LN)
:
Game just removed from shrink wrap. No wear and tear, all facets of the game are intact.
Very Good (VG):
Very minimal wear and tear. All game materials are present. You would give this item to a friend as a gift.
Good(G):
Minor damage to the box and/or its contents. All game materials are present. Game maybe played once or twice.
Acceptable(A):
Some damage to the box, but the game is still intact. Possible split corner(s) on the box. Maybe missing a non-crucial game piece. Possibly missing rules/instructions but are available on the web. Scuffing on the game board.
Trading Card Game Conditions:
Near Mint (NM)
Cards in Near Mint (NM) condition show minimal to no wear from shuffling, play or handling and can have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. A Near Mint card may have a tiny edge nick or a tiny scratch or two, but overall look nearly unplayed with no major defects or flaws.
The acceptable range of cards within the Near Mint condition include both cards with no imperfections and cards with a few minor imperfections.
Lightly Played (LP)
Cards in lightly Played (LP) condition may have minor border or corner wear or even just slight scuffs or scratches. There are no major defects such as liquid damage, bends or issues with the structural integrity of the card. Noticeable imperfections are okay, but none should be too severe or at too high a volume.
Moderately Played (MP)
Cards in Moderately Played (MP) condition can have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks.
A Moderately Played card may have some form of a more major marking, such as creasing that doesn’t affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.
Heavily Played (HP)
Cards in Heavily Played (HP) condition show a severe amount of wear. Cards with less than 30% of the surface being liquid damaged are typically accepted but may be considered Damaged if especially detrimental. HP cards can have one small instance of missing ink (such as if something is stuck to a card, then removed and pulls away part of the card), along with major creasing, whitening and border wear if the card can still be sleeve playable.
Damaged (D):
Cards in Damaged condition can exhibit a tear, bend or crease that may make the card illegal for tournament play, even in a sleeve. If more than 30% of the card is damaged by liquid, it's considered Damaged. Cards in Damaged condition may have extreme border wear, extreme corner wear, heavy scratching or scuffing, folds, creases or tears or other damages that impacts the structural integrity of the card. (Note: No one likes to receive a card that is covered in a foreign substance, such as food, liquid or other material.)
Cosmetic Conditions and Definitions Guide:
Mint (M):
A Mint Condition game will come in the original packaging (Box and Manual [if applicable]) with no marks, scratches to the product.
Not Mint (NM):
A Not Mint Condition game will come in the original packaging (Box and Manual [if applicable]) with cosmetic wear to the product but tested to make sure it is playable and guaranteed to work
Creases and Dents (CD):
Any lines or ridges on the Manufacture’s box or manual which were caused by any folding, pressing, or crushing.
Wear and Tear (WT):
Any damages that are naturally cause as a result of everyday and normal use. New items, usually means that there are tears on the original cellophane
Stickers (S):
Any stickers that were placed on the product. To avoid further damage to the product, we do not attempt to remove all stickers.
Fading/Writing (FW):
Any fading or writing on the box, manual that does not hinder or affect game play
Open Box (OB):
Hasn’t been played, shrink wrap remove. Components sorted/and or punchboards.