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GDW 826 Europa I Fire in the East Russian Eastern Front 1941 1942 Game 1984

$ 105.57

Availability: 100 in stock
  • Type: Boxed Game
  • Min. Number of Players: 2
  • Character Family: Europa
  • Age Level: 12-16 Years
  • Game Type: Strategy and war games
  • MPN: GDW 826
  • Recommended Age Range: 12+
  • Game Title: Fire in the East The Russian Front
  • Condition: Good vintage condition. One card 3A - partially punched with pieces included. Some wear to box as shown.
  • Year: 1984
  • All returns accepted: ReturnsNotAccepted
  • Brand: GDW
  • Theme: War

    Description

    GDW, Europa Series 1984, Fire in the East, Eastern Front, June 22nd, 1941, Operation Barbarossa
    FIRE IN THE EAST is an historical game/simulation of the 'Operation Barbarossa' - The German invasion of the Union of Soviet Socialist Republics on 22 June 1941 that led to the gates of Moscow and ultimately to the destruction of the Wehrmacht and the fall of the Third Reich.
    Fire in the East covers the war in the Soviet Union from the start of the Barbarossa invasion in June 1941 through the end of the Soviet winter counteroffensive in March 1942. It requires two players, with one player controlling the German and German-allied (Rumanian, Finnish, etc.) forces and the other controlling the various Soviet forces: regular troops, militia divisions,and Guards formations. The size of the game makes it well suited to team play: each side can easily be played by a team of two or three players.
    Fire in the East's 6 multi-color maps stretch from Warsaw to Stalingrad, from Murmansk to Sevastopol. Terrain is analyzed in detail, with over 20 different types, including two types of rivers, forests, and mountains and four types of cities.
    There are over 2500 counters each marked with its historical designation - the most accurate and detailed order of battle ever published for the Eastern Front. The counters represent divisions, and independent brigades, regiments, and battalions. Units are highly differentiated by type, from armor, infantry, and artillery to Soviet Guards, NKVD, and katyushas, German flammpanzers and railroad artillery, and Finnish ski troops. Air units vary from outmoded I-15 biplane fighters to the Me-109F, from Ju 87 Stukas and Il-2 Sturmoviks to Pe-8 long-range bombers. The capital ships of the Soviet Baltic and Black Sea fleets are also represented.
    The rules include extensive armor and antitank effects, plus special capabilities for many other unit types, from assault engineers to paratroopers. Every combat arm has its own abilities and limitations, and the players must use them all to achieve victory. The air system is very detailed - almost a game in itself. Logistics rules cover the different gauges of German and Soviet rails and allow supply lines to be extended temporarily by trucks. Isolated units gradually lose their combat abiliites and then collapse, but those besieged in cities and fortresses survive longer. Other important rules cover weather effects, the unique nature of the Arctic front, the need for artillery support, the German surprise attack, doctrinal limits of Soviet mechanized units, and more.
    Fire in the East is extremely challenging to both sides. German panzer spearheads can break through the front almost at will, but soon will find themselves outrunning their supply lines, infantry, and air support. Careful play and the optimum use of all arms are needed to travel the long road to Moscow. The Soviets are faced with the need to preserve their army for the final defense of major cities while delaying the German advance to make that defense possible by determined resistance and carefully chosen local counterattacks.
    Please see my other listings for Scorched Earth - Sequel to this Game
    Game Components:
    6 Maps
    Counter Sheets with only 3A punched over 2500 counters
    Rules & Orders of Battle Booklet with Game Charts
    Please see photos for more detail